Monday, February 21, 2011

3 official directions

I seem to have disappeared into the world of self analyzation over the past couple of weeks, but I've definitely made some heavy progress!

Last Week:
Thanks to the help of some of my other teachers (present and past), I realized I was going about tackling this project backwards. My topic was creativity, my problem was creative-block, and the solutions I was coming up with weren't solving my problem on a wide-spread scale. Rather, they were the product of something I'd come up with upon finding 'the spark' again. I went through a process of stickies,  brainstorming all the things that I've found inspiring or interesting in my life. I looked at what it meant to be creative, and to play, and what that looked like in nature, children and adults. While going through these exercises I came up with 3 really cool projects that I was excited about. One dealt with history, and comparing a timeline of art history, design history, architecture, sculpture, politics and religion. While this would be an amazing project to work on, (and I still may do this one day), it didn't directly solve the problem of creative block. In other words, by someone engaging in this project their creative block would not be solved. I realized I needed to stop focusing on the end projects I'd come up with, but rather what I did to come up with them.

Here's a little diagram:
So, last week I began redirecting my focus to the little blue area. I went through another session of stickies and whiteboard scribbling, and came up with a select number of things I went through to get out of my rut:

Then I applied these core elements to 3 different directions:

1.BOARDGAME
The purpose of this game would be to play it at the moment of utter frustration and lack of inspiration. The goal of the game would be to get your mind off whatever the problem is, to form a cause of distraction. It would force you to go through all these elements by engaging the brain, then forcing it to take a break, distracting it, teaching it new things etc.

2. BOOK
This book would be extremely engaging, not like a normal sit down and read book. There would be pop ups and fold outs and little things here and there to read. It would have a read and write function, acting like a journal. This way, it acts both as a memory book, reminding you of all the past times you went through this block (and how you got out of it), as well as a guide to get out of it again.

3. WEBSITE
This site would act as both a hub for you to go and browse through other people's sources of inspiration, but also to communicate directly with someone else. There will be elements of both the book and boardgame within the site, forcing your brain to go through different stages of the process.

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